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Sketchup Residency: Occupying Sculpture within the Digital Oddity


February 1, 2018
February 28, 2018 (All day)

Sam Barker’s January residency deliberately twisted, bent and pinched linear forms, creating a new physical act of communication.

The works stand as sites of a past performance where he has laboriously cut into materials creating conversation about production, finesse and technical virtuosity. The introduction of steam is an activator that playfully turns a process into a material within itself, by rupturing the binary relationships of wood and steel.


There is an out of control nature to steam and the way that it will not behave as a physical, matter based material. As vapour, steam is pervasive and intangible. He is interested in mocking and provoking the physical through the use of steam as a force to create and destroy.


About Sketchup Residency

The SketchUp Residency is a project created and curated by artists Sid and Jim. Participating artists are asked to use 3D modelling software ‘SketchUp’ for the duration of their term. Artists consider the location, medium and of course, their own practice when forming concepts for their work; they are allowed to use any of the features that SketchUp offers. The SketchUp Projects exist within the same domain as the residency and operates alongside it and is where artists can submit proposals for anything SketchUp related and produce one off works or series for the site. Anything that can be featured on the website will be considered; anything from still images, to films, to 3D models. SketchUp is a free 3D modelling program for a wide range of drawing applications such as architectural, interior design, landscape architecture, civil and mechanical engineering, film, and video game design.


January residency – Following on from each months residency, we will be sharing their work on Drool for a further month. View Occupying Sculpture within the Digital Oddity HERE.


Sketchup Residency: Occupying Sculpture within the Digital Oddity

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